hiii currently reorganizing a lot of my folders so chances are links may be broken

ᗘ About me! ᗛ




Hi! You can call me Millian.

ᗘᗘᗘᗘᗘ They/Them.

I'm a penniless college student studying Computer Science. At some point in the indeterminately near future I hope to touch funny shaped rocks (computers) all day and actually get paid money for it. My minors are Creative Writing and Immersive Media Design, my favorite color is turquoise, I have long, curly hair, I desperately want to stay hopeful for the future, I'm often intimidated by people who have more talent than me, and my biggest fear is pouring my heart and soul into the world only to be met with indifferent silence.

All in all I would consider myself a whimsical and perhaps even silly little guy.

da part where millian talks about their hobbies:

I'm a big computer nerd, if it wasn't obvious by the fact that I have a personal website, though I also value the physical pursuits. Probably moreso than I actually have time to do so. Things I enjoy are HEMA, thrifting, upcycling (they're different), camping, backpacking, mountainbiking, plinking, and archery. I really do love the outdoors and am always trying to wrangle my friend group into going on group outings. I make the best ramen camp stew you've never had and actually carry a 2-quart pan on my hikes for the express purpose of cooking over fires.

Things I like to do online are play on private Garry's mod sessions with my friends, watch Tomato streams, work on my million billion projects, tell myself I'll do classwork and then not, read webcomics, and write. Even though nobody seems have time to read my stories. Like, I've been told at numerous points in time I'm an exceptionally skilled writer, people just don't read what I make. Ever. I don't know why. I'm starting to develop a complex about the whole thing I swear.

I still take the digital arts quite seriously, of course-- seriously enough to have most of this website dedicated to my projects. I make music(LINKHERE), 3D models, conventional digital art, and am currently working on SlyphStream, a video game which you can track the progress of on my Bluesky. I've also made Two Other (LINKS) games that you, right now, can download and play.

A lot of the coding I've done is in the proprietary, object-oriented and inheritance-based language Dream Maker as open source, freelance work for the game Space Station 13. On account of my pursuits changing, GDscript is coming up in close second, which is basically just funny python that is also chsarp. More common languages I've touched are normal Python, Rust, the entire C family, IA-32 Assembly, OCaml, LUA, JSON, Java, Prolog, and of course, the HTML/CSS/Javascript triumvirate.

Tell us more about your programming, Millian!

Wow, I'm so glad you asked, header3 text! You can see the stuff I've actually maked on my github account which is linked somewhere on this website, so instead of talking about my projects I figure I'll share a little about the why and what. Programming is something that's always been intrinsically rewarding to me. I like how you're solving a bunch of micro-puzzles while doing it. I'm probably going to be hospitalized at an early age due to sheer high blood pressure caused by the act of coding but hey love hurts sometimes. The two fields I'm most captivated by are Game Development and Maching learning.

-ᗘ I've always loved the way game dev brings art into the tech field.

I don't think we as a society pay enough credence to ways computers can be used as an interactive media. The process isn't easy, since game dev is basically full stack and then some: you have to make every single asset, and the UI, and the simulation, and the behavior, and the polymorphism, and the interfaces, so on and so forth, but for someone who already wears a million creative hats (myself), it's extremely freeing. Sometimes frighteningly so. I've made a good number of my own standalone games, as well as smaller fragmentary projects and helped out for other codebases, which you can see in my arts directory page linked at the top and also bottom of this one.


-ᗘ I think machine learning is cool.

Hear me out before you burn me at the stake for this one because I do not in fact think Large Language Models are some kind of magic infalliable genie. I have however been following ML since the ancient days of Alexnet/Cleverbot, and I still think it's a nifty, fascinatingly simple, shamefully misunderstood field of Computer Science in the Year of Our Bungus 2026. What I do think is really really nifty is the potential of deep learning in the direction of behavioral emulation, evolution, and the way a neural network literally creates a higher-dimensional topological map of the knowledge it's trained to learn. Putting a sentence into an LLM and then moving in the "gender" direction will literally change the pronouns of the processed text. We can hate chatgpt together but you can't tell me that's not cool.


A big project I've wanted to do for a long, long time that meshes these two fields is Sylphstream, which is in active, slow development. It's a source-inspired game where you face off against machine learning agents who learn and adapt against the player based off different network models and reinforcement algorithms. It's still in the early phases of development, and progress is slow, since I'm also a student, but you can check it out right here through this very link.


Associated Links:


[(Internal) Here], you can see a directory of all the things I've made! It's basically my portfolio; there's a lot to dig through.

[(External) Here], you can see an old blog containing photographs I've taken. I sort of got bored and stopped uploading, but who knows? Maybe I'll pick it back up.

[(External) Here], you can see my github. Most of what I do isn't through github, but there's still a lot you can look at.

[(External) Here], you can see my youtube channel. It's an eclectic mix of Sylphstream devlogs, tightly-edited Gmod gameplay, songs I've written, and demos for SS13 content I've made.