hiiiii im currently updating my about page for the first time in like a year its a bit of amess right now sorryyyyyy

ᗘ About me!ᗛ


o(-------[Homepage] -|- [About (you are here)] -|- [Art Directory]-------)o



Hi! You can call me Millian.

I'm a CS major. At some point in the indeterminately near future I hope to touch funny shaped rocks all day and actually get paid for it. My minors are Creative Writing and Immersive Media Design.

I'm a big computer nerd, if it wasn't obvious through the fact that I have a personal website, though I value the physical pursuits, as well. I fact, I value them more than I probably have time to do so. I'm always up to something, ask me what my current project is! Sports I enjoy are HEMA, camping, backpacking, mountainbiking, plinking, and archery.

I still take the digital arts quite seriously, of course. I make music(LINKHERE), 3D models, conventional digital art, and am currently working on SlyphStream, a video game, which you can track the progress of on my Bluesky (LINK). I've also made Two Other (LINKS) games that you, right now, can download and play.

A lot of the coding I've done is in the proprietary, object-oriented and inheritance-based language Dream Maker as open source, freelance work for the game Space Station 13. On account of my pursuits changing, GDscript is coming up in close second, which is basically just funny python. More common languages I've touched are normal Python, Rust, the C family, IA-32 Assembly, OCaml, LUA, JSON, Java (naturally), Prolog, and of course, the HTML/CSS/Javascript triumvirate.

Tell us more about your programming, Millian!

Wow, I'm so glad you asked, header text! Programming is something that's always been intrinsically rewarding to me, I like how you're solving a bunch of micro-puzzles while doing it the puzzle-solving aspect, but the two fields I'm most captivated by are Game Development and Maching learning.

-ᗘ I've always loved the way game dev brings art into the tech field.

I don't think we as a society pay enough credence to ways computers can be used as an interactive media. The process isn't easy; it's basically full stack and then some: you have to make every single asset, and the UI, and the simulation, and the behavior, and the polymorphism, and the interfaces, so on and so forth, but for someone who already wears a million creative hats (myself), it's extremely freeing. Sometimes frighteningly so. I've made a good number of games myself, as well as done smaller fragmentary projects and helped out for other codebases, which you can see in my arts directory page linked at the top and also bottom of this one.


-ᗘ I think machine learning is cool.

I've thought it was cool back in the days of Alexnet, and I still think it's nifty, even though it's possibly the most misunderstood field of science in the world right now. Large language models aren't the antichrist, and they're not some magical infalliable genie, either, sorry. I honestly think they're something of a nothingburger. What I do think has a massive amount of potential is deep learning in the direction of behavioral emulation, evolution, and the way a neural network literally creates a higher-dimensional topological map of the knowledge it's trained to learn. Putting a sentence into an LLM and then moving in the "gender" direction will literally change the pronouns of the processed text. Tell me that's not cool.


A big project I've wanted to do for a long, long time that meshes these two fields is Sylphstream, which is in active, slow development. It's a source-inspired game where you face off against machine learning agents who learn and adapt against the player based off different network models and reinforcement algorithms. It's still in the early phases of development, and progress is slow, since I'm also a student, but you can check it out right here through this very link.


Associated Links:


[(Internal) Here], you can see a directory of all the things I've made! It's basically my portfolio, so there's a lot to dig through.

[(External) Here], you can see an old blog containing photographs I've taken. I sort of got bored and stopped uploading, but who knows? Maybe I'll pick it back up.

[(External) Here], you can see my github. Most of what I do isn't through github, but there's still a lot you can look at.

[(External) Here], you can see my youtube channel. It's an eclectic mix of Sylphstream devlogs, tightly-edited Gmod gameplay, songs I've written, and demos for SS13 content I've made.