My creations


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Sometimes, I make stuff. Occasionally, that stuff is good! Here's a little directory listing all the things I've made over the years.



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Asteroids Rewrite:


A ground-up rewrite of the 1979 Atari release, Asteroids, made in the GameMaker Studio engine for my highschool senior year capstone.
Features three whole ships, 6 whole enemies, missiles, shrapnel mechanics, and a baby doing the nae nae.
Art, code, voice acting and creative direction by me.

Demo videos for Space Station 13 mechanics!
Keep in mind that these were recorded at a time when the features were indev; things have since been changed around.

Pipeshot: Basic Damage | Armor Damage Pipeshot has been buffed since these videos. They now do around 50 at point blank, and there are three types instead of 2.

Sawflies: Sawfly controllers no longer can be emagged or destroyed, and sawflies do normal damage to armor (8 on security vests). They do, however, nowadays prioritize secoffs.

Halberd: A custom, variable-use melee weapon. I'm really glad this got added to the game.

Surplus ops: Scrapped, but fully implemented antagonist; didn't make its way into the game for a variety of reasons.

The Four Letter Word: A quad-barrel shotgun coded for what the Surplus ops eventually became. It's a little mechanically complex, but that's intentional as a means of raising the skill ceiling.

The Crash Axe: Another weapon intended for the Salvagers, though a melee one this time around. Presents utility in and out of combat.