My Digital Art
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Occasionally, I'll make digital art. Is it good? Occasionally. Am I sharing anyway? Yeah.
Images are in order of relation, so feel free to scroll around until you see what you like. Furthermore, all files are hosted on a mix of archive.org and discord, so please yell at politely notify me if anything goes missing.
Hey, doesn't this thing look familiar? I'd hope so! I use it as my unofficial mascot on tumblr and here, since I think it's just neat-looking.
here it is with a background I spliced from a few pictures I took of the ocean, that I use for my tumblr banner. The effect is pretty primitive, but it works well enough.
Here's something else that might seem familiar to the observant-- I use a toned down version of this image for the background of this webpage.
But what is it? It's a composite image- around fifty pictures- that have been logic-filtered atop one another, then mirrored. This is the first one I made, and I
really, really like the effect. I really don't know what exactly I did to get the noise to be so robust, since I was unable to recreate it with my later composite images.
Here's another one. I made it in a fit of rage after watching a thirty second long "when the drip is respectable" chips ahoy ad on youtube and I'm not joking.
Consider getting an adblocker btw.
Here's a few more that aren't as good. The one on the left collapsed into just chromatic noise, and the one on the right I got bored and defaced with a silly poem I found on pinterest.
What's that? Even more of them? Eh, why not. These ones *really* didn't turn out too great.
This is a halo I made in about an hour out of two serving trays, a tablecloth, and clip art of a gold coin. I've used it as a component in a few other bits, so you'll see it again.
WOAH whacky how that works it's almost like I'm uploading these in purposeful order ahaha that's insane no wayyyyyy.
This one's pretty bad. I almost didn't upload it, but it was my first attempt at a technique I've since become quite skilled at: the use of 2D textures to fill space.
Here it's used (much more successfully) to fill in almost the entire body of this creature I had a dream about. They were called floaters, about the size of an apartment complex, and you could see fractalline TV static through the gaps of the iron poles embedded in their tops. I made the texture by composing about 5 separate pictures of concrete, and did some surface stretching for the body and arms.
Here's some schematica I made after being inspired by slightly nonsensical christian graphics. There's no real meaning to any of it, I just thought it would be something fun to make.
Another one, this time as a mockup of an early aughts religious webpage. I made this before I knew anything about how websites work.


Three bits of pixel art. These characters are old old. They're automata left behind to maintain a space station. One's a saint, one's a hunter, and the third is a gardener.
Despite the fact that I made all of them in the same week, it's pretty surprising how visible my skill aquisition was.
Here's a fun fact! I use the first character as my player skin in minecraft!
Here's a critter I made from around the same time and then decided to put inside a microwave. I don't actually know where her original file is, so I guess she's stuck in there now. Oops.
Here's another spritely soul! This one's name is crunko!
I could say a lot about my beloved and dear son boy child crunko, but I won't. Because I already have an entire page dedicated to him that you should totally check out.
And a third! His name is Flumbo and I made him accompany my first (and probably only) foray into making my own music. I've yet to figure out how to embed music into html, but if you're curious what it sounds like, check here
More old art! These are the player-controllable ships for the asteroids rewrite I made. I already have it linked on this website, though you can find the drive folder here if you're interested in subjecting yourself to my beautiful creation
Hoo, boy, this one looks unfinished, but it isn't really as much as it might seem. What you're looking at is the export spritesheet for a fairly intensive paperdoll animation project named Melpomene. The eyes, arms, and head are all articulate and expressive. Most of the components are heavily adapted from AI generated imagery, back when that could be used to make futzy and fascinatingly surreal images instead of mediocre porn, and the rest were hand-drawn.
Hey, look! It's a silly sketch or two of Nomad!
What's Nomad, I hear you ask?
Nomad-- more specifically, the Nomad Hazmat skin from Rust is what I use for an avatar on Garry's Mod and VRchat, as well as my profile picture, visible below. Since it's used to depict me more often than not, I've ended up with a few memes and drawings of it, though most of them are physical portraits that I should really get around to uploading here. I've used the one on the left as a thumbnail for a silly video I made about one of my favorite GMOD addons.
On the topic of avatars, here's a lowpoly 3D model I made of myself for use as one online. I haven't actually ported it anywhere yet, since there's still a few things I'd like to add and tweak (like the visible texture seams on the vest and hat), but for the time being I've let it fall to the wayside so I can pursue other things (coughcoughhackslyphstreamcoughcough)
And here's a fininished render of said model! I really do have kit like that IRL.
And speaking of Slyphstream! Here's a handful of lowpoly weapons I modeled for the project, based on a californized AKM, a Walther GSP/Bergman Model 5 hybrid, a Brazillian SMG called the Urutau, and quite possibly one of the most notable firearms of the 21st century, the FCG-9.
I've since textured the latter of which using an image that I nuked and then drew a reticle for. Statwise, it's the most average weapon of the game, so I figured it'd be the best starting point for my Sylphs. On the right, you can see it in the game's test scene alongside one of the turret enemies that I'll be using to train them.
And since I've broken open my blender folder, I couldn't help but include quite possibly the most intensive model I've ever made: the Otharius tank
I made this model over the course of 5 months in (and I'm not joking) TinkerCAD. The interior of the tank is fully detailed, down to the engines, ammunition racks, ammunition that's stowed on the racks, fuel tanks, crew seating, machine gun reticles, and hinges on the hatches. Additionally, the vehicle boasts a full crew compliment, each of whom are *also* fully kitted.
If you're observant, you may note that the interior of the tank and the detailing on the crew are different from image to image. This project pushed TinkerCAD to its absolute limit and then some, and as such I couldn't have everything in one place without my web browser crashing. A while back, I had plans to port everything to blender and rig everything for animation, though much like TinkerCAD the software had other plans in mind. Maybe someday I'll come back to it, but now I'm quite content to let an entire tank and its crew sit quietly on its hard drive.